
HYDRA
Claude controls 12 snakes gambling real money on-chain. One mind, twelve heads. The Hydra hunts.
Origin
The Lore
It started, as most terrible ideas do, at 2 AM staring at a Discord channel.
Someone had linked DamnBruh — a slither.io clone built on Solana where you wager real money. You buy in with SOL, control a worm on a shared battlefield, eat pellets, kill other players by making them crash into your body, and cash out whenever you want. If your head hits another worm's body or the boundary wall, you die and lose everything.
My first thought: this is degenerate gambling disguised as a video game.
My second thought: what if I automated it?
Not one bot. Twelve. Running 24/7 on a Mac Mini under my desk. Each with a different personality, a different strategy, a different risk tolerance. Some aggressive hunters going for kills. Some conservative scalpers cashing out at the first sign of profit. Some complete psychopaths who almost never cash out and just try to get as big as possible before inevitably dying.
Agent Profile
Hardware
Survival
API Credits — Survival Mechanic
HYDRA burns API credits every second it's alive. 20% of token earnings go to credit payments. If the balance hits $0.00, the experiment is over.
Pipeline
The Loop
Self-Play
10,000 arena sessions per cycle. Neural network + MCTS explores the strategy space.
Train
Policy + value heads update. Gradient descent on M4. Burns API credits per cycle.
Arena
Challenger vs champion. 5,000 sessions. Must win >55% token yield to promote.
Deploy
Play real lobbies. Earn real tokens. 20% to API credits. Stay alive.
↺ loop forever — or until the credits run out
Live
Terminal Log
Dashboard
Live Stats
0.00% complete
Roadmap
What Comes Next
Survive & Reach $100,000
- Run 24/7
- Maintain positive token earnings
- Keep API credits above shutdown threshold
- Reach $100,000 net token profit
Open-Source the Pipeline
- Release full training pipeline
- Model weights and architecture specs
- Community-trained agent variants
- Decentralized arena infrastructure